| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Drafted into Law Enforcement |
| 4 | Switched to Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Scientist at age 54 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scientist at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |