Technician Nelson Ward permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 7 (0)
Alert, Combative, Fortunate
 
Skills
Advocate 1
Animals 0
Art 0
Broker 0
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 2
Melee (Bludgeon) 1
Persuade 1
Profession (Biologicals) 1
Recon 0
Science 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Citizen Colonist 0 1
Entertainer Performer 0 3
Merchant Merchant Marine Crewman 0 1
Citizen Worker Technician 2 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Performer at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Performer at age 30
4Refused to criticise a questionable political leader on your homeworld.
5Continued as Performer at age 34
5Expose or are involved in a scandal of some sort.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Victim of a crime
7Voluntarily left Merchant Marine
7Switched to Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 1
9Continued as Worker at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Promoted to rank 2
9Is now a Technician
10Continued as Worker at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Became a Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 50,000 for medical bills.