Crewman Stuart Farrell permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Contrarian, Irresponsible, Heavy Hearted
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 1
Drive (Track) 1
Electronics 0
Gun Combat 1
Gunner (Capital) 1
Pilot (Small Craft) 1
Recon 0
Stealth 3
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Wanderer 2 4
Agent Law Enforcement Rookie 0 2
Merchant Free Trader 0 1
Retired 0 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Find an Alien Artifact.
4Promoted to rank 2
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Established a network of contacts. Gain 3 contacts.
7Continued as Law Enforcement at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Victim of a crime
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.