Craftsman Merton Kennedy permalink

Age Sex Str Dex End Int Edu Soc
63 M 4 (-1) 6 (0) 4 (-1) 11 (1) 7 (0) 8 (0)
Authoritative, Wholesome
 
Skills
Animals 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Explosives 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Biologicals) 1
Profession (Polymers) 1
Recon 0
Science (Biology) 1
Science (Cybernetics) 2
Steward 2
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Scout Courier 0 1
Citizen Worker Craftsman 5 8
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Courier at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Switched to Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Worker at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 3
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
9Continued as Worker at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Promoted to rank 5
11Continued as Worker at age 58
11Advanced training in a specialist field.
11Forced to muster out.