| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Free Trader |
| 2 | Became a Artist at age 22 |
| 2 | Win a prestigious prize. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Switched to Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Became a Field Researcher at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Injured. Fully recovered. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |