Crewman Fredrick Phillips permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 3 (-1) 1 (-2) 8 (0) 6 (0) 7 (0)
Disorderly
 
Skills
Astrogation 2
Drive 0
Gun Combat 0
Mechanic 0
Melee 0
Pilot (Small Craft) 1
Profession 0
Science 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Navy Engineer/Gunner Crewman 0 1
Agent Law Enforcement Rookie 0 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Gained a contact.
4Continued as Courier at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Severely injured. Fully recovered. Owe 7,500 for medical bills.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 60,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.