Settler Art Butler permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 4 (-1) 7 (0) 8 (0) 4 (-1)
Nurturing, Agreeable, Stately
 
Skills
Admin 0
Animals (Handling) 1
Art 0
Athletics 0
Drive (Wheel) 1
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Natural) 1
Recon 0
Science (Biology) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 0 2
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Gained a contact.
3Promoted to rank 3
4Continued as Colonist at age 30
4Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Spend time with an alien race. Gain a contact.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Continued as Barbarian at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Victim of a crime
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.