Commander Bernice Woods permalink

Age Sex Str Dex End Int Edu Soc
64 M 2 (-2) 4 (-1) 1 (-2) 9 (1) 11 (1) 8 (0)
Obscene, Doubtful
 
Skills
Advocate 1
Animals 0
Broker 1
Deception 1
Diplomat 1
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 1
Investigate 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Navigation 1
Persuade 0
Seafarer 0
Steward 0
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Navy Flight Able Spacehand 1 1
Navy Line/Crew Commander 4 / 1 5
Agent Intelligence Field Agent 2 3
 
TermHistory
1Became a Broker at age 18
1Embroiled in legal trouble.
1Promoted to rank 1
2Continued as Broker at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Flight at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Voluntarily left Flight
4Switched to Line/Crew at age 30
4Display heroism in battle, saving the whole ship.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Special assignment or duty on board ship.
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Forced to muster out.
9Became a Intelligence at age 50
9An investigation takes on a dangerous turn.
9Severely injured.
9Promoted to rank 1
9Is now a Agent
10Continued as Intelligence at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Field Agent
11Continued as Intelligence at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Aging Crisis. Owe 50,000 for medical bills.