Agent Jamie Ornery permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 1 (-2)
Soft-Spoken, Persevering
 
Skills
Art 0
Astrogation 0
Carouse 0
Deception 1
Drive 0
Gun Combat (Archaic) 1
Investigate 0
Language 0
Mechanic 0
Persuade 0
Science (Genetics) 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Drifter Wanderer 0 2
Agent Intelligence Agent 1 2
Rogue Thief 0 1
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Wanderer at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Intelligence at age 26
3Established a network of contacts. Gain 1 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Scavenger at age 38
6Suffer from a life-threatening illness.
7Returned to Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Spend time with an alien race. Gain a contact.
12Aging Crisis. Owe 30,000 for medical bills.