Settler Myrtie Jephcots permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 3 (-1)
Understanding, Eminent
 
Skills
Animals (Veterinary) 1
Art 0
Athletics 0
Drive (Wheel) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Profession (Hydroponics) 2
Recon 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Scavenger 1 2
Retired 0 5
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Join a social movement.
1Graduated at age 22.
2Became a Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Colonist at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scavenger at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7A new romantic starts. Gain an Ally.
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Find an Alien Artifact.
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 30,000 for medical bills.