| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 2 | Voluntarily left Performer |
| 2 | Became a Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 4 | Is now a Senior Scout |
| 5 | Continued as Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Gain a contact in an alien race. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 3 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |