| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Nearly killed. Owe 15,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Pirate at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |