| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Join a conspiracy of nobles that were caught. |
| 5 | An assassin attempts to end your life. |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Continued as Diplomat at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Diplomat at age 42 |
| 7 | Severely injured. Owe 2,500 for medical bills. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Worker at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Flight at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |