Scout Burl Weaver permalink

Age Sex Str Dex End Int Edu Soc
65 M 3 (-1) 3 (-1) 1 (-2) 8 (0) 1 (-2) 6 (0)
Harsh
 
Skills
Astrogation 0
Athletics 0
Drive 0
Gun Combat (Slug) 1
Gun Combat 1
Investigate 0
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Drifter Wanderer 0 2
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 2
Scholar Field Researcher 0 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Serve as the courier for an important message from the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Nearly killed. Owe 35,000 for medical bills.
3Became a Wanderer at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Colonist at age 30
4Find an Alien Artifact.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Returned to Wanderer at age 38
6Suffer from a life-threatening illness.
7Returned to Merchant Marine at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Became a Field Researcher at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.
9Became a Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.