Scout Linnie Sheils permalink

Age Sex Str Dex End Int Edu Soc Psi
63 F 1 (-2) 1 (-2) 2 (-2) 1 (-2) 9 (1) 6 (0) None
Tireless
 
Skills
Animals 0
Athletics 0
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 1
Explosives 1
Flyer (Rotor) 1
Mechanic 0
Navigation 1
Persuade 0
Recon 0
Science (Cybernetics) 1
Science (Psionicology) 1
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Courier Scout 1 4
Entertainer Performer 1 2
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3Birth or Death involving a family member or close friend.
4Continued as Courier at age 30
4Birth or Death involving a family member or close friend.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6You survey an alien world.
6Forced to muster out.
7Became a Performer at age 42
7Refused to criticise a questionable political leader on your homeworld.
7Promoted to rank 1
8Continued as Performer at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Encounter a Psionic institute.
11Tested for psionic powers
12Aging Crisis. Owe 20,000 for medical bills.