| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Explorer at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Artist at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Continued as Artist at age 50 |
| 9 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Artist at age 54 |
| 10 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |