| Term | History |
| 1 | Became a Barbarian at age 18 |
| 2 | Voluntarily left Barbarian |
| 2 | Became a Physician at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Administrator at age 26 |
| 3 | Is now a Assistant |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Clerk |
| 4 | Continued as Administrator at age 30 |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Supervisor |
| 5 | Continued as Administrator at age 34 |
| 5 | Good fortune |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 5 | Is now a Manager |
| 6 | Continued as Administrator at age 38 |
| 6 | Join a conspiracy of nobles that were caught. |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Chief |
| 7 | Continued as Administrator at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 7 | Promoted to rank 5 |
| 7 | Is now a Director |
| 8 | Continued as Administrator at age 46 |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 8 | Forced to muster out. |
| 9 | Switched to Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |