| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Embroiled in legal trouble. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Broker at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Experienced Broker |
| 4 | Continued as Broker at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Broker at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Switched to Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Scavenger at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |