| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Switched to Infantry at age 30 |
| 4 | Given a special assignment or duty in your unit. |
| 4 | Promoted to Infantry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Infantry at age 34 |
| 5 | Assigned to a planet with a hostile or wild environment. |
| 5 | Forced to muster out. |
| 6 | Became a Physician at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Physician at age 42 |
| 7 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Physician at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Voluntarily left Physician |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |