| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Assigned to an urbanised planet torn by war. |
| 1 | Commissioned in Army/Infantry |
| 1 | Is now a Lieutenant |
| 2 | Continued as Infantry at age 22 |
| 2 | Assigned to a planet with a hostile or wild environment. |
| 2 | Promoted to Infantry officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Infantry at age 26 |
| 3 | Thrown into a brutal ground war |
| 3 | Scarred. Fully recovered. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Amnesia. |
| 8 | Voluntarily left Wanderer |
| 8 | Switched to Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |