| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Voluntarily left Intelligence |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Pirate at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Arrested |
| 11 | Became a Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Switched to Inmate at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |