| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Worker at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 4 | Continued as Worker at age 30 |
| 4 | Find Ancient Technology. |
| 5 | Continued as Worker at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Forced to muster out. |
| 8 | Switched to Colonist at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 10 | Became a Artist at age 54 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 10 | Promoted to rank 1 |
| 11 | Continued as Artist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Became a Barbarian at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Promoted to rank 1 |