| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Thief at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Moved to a new world. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Switched to Enforcer at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Enforcer at age 58 |
| 11 | A crime lord considers you his protégé. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Enforcer at age 62 |
| 12 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |