| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Gunner (Screen) as a hobby. |
| 1 | Graduated at age 22. |
| 2 | Became a Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Colonist at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Continued as Colonist at age 30 |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Enforcer at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Scientist at age 42 |
| 7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 8 | Voluntarily left Scientist |
| 8 | Became a Infantry at age 46 |
| 8 | Is now a Private |
| 8 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 9 | Became a Scavenger at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Switched to Wanderer at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |