| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Army Support rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Army Support at age 26 |
| 3 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 3 | Promoted to Army Support rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Army Support at age 30 |
| 4 | Assigned to a peacekeeping role. |
| 5 | Continued as Army Support at age 34 |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 3 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Forced to muster out. |
| 10 | Became a Intelligence at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Attempt at commissioned failed. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Refuse to abuse your position for profit |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |