| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Forced to muster out. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Scarred. Owe 5,000 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |