Able Spacehand Mike Boyd permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 4 (-1)
Unpredictable
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Deception 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Sensors) 2
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Profession 0
Recon 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 2
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Citizen Colonist 1 3
Rogue Enforcer 0 1
Citizen Corporate 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Forced to muster out.
3Became a Enforcer at age 26
3A job goes wrong, forcing you to flee off-planet.
4Returned to Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Colonist at age 34
5Nearly killed. Fully recovered. Owe 15,000 for medical bills.
6Switched to Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You join a gambling circle on board.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Severely injured. Fully recovered. Owe 20,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 40,000 for medical bills.