Senior Scout Roswell Saxon permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)
Agnostic
 
Skills
Astrogation 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Navigation 2
Persuade 1
Pilot (Small Craft) 1
Profession (Polymers) 1
Recon 0
Science (Cybernetics) 1
Science (Psychology) 1
Seafarer 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Surveyor Senior Scout 3 4
Drifter Wanderer 0 3
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Surveyor at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Severely injured. Owe 10,000 for medical bills.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Scout
6Continued as Surveyor at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 2
7Continued as Surveyor at age 42
7You survey an alien world.
7Promoted to rank 3
7Is now a Senior Scout
8Continued as Surveyor at age 46
8Psychologically damaged by your time in the scouts.
9Became a Wanderer at age 50
9Survived a risky adventure but gained nothing.
10Continued as Wanderer at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Continued as Wanderer at age 58
11Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.