| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Senior Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 5 | Continued as Courier at age 34 |
| 5 | You survey an alien world. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 4 |
| 7 | Continued as Courier at age 42 |
| 7 | Severely injured. |
| 8 | Became a Corporate at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Returned to Courier at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Became a Broker at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Broker at age 58 |
| 11 | Risk your fortune on a possibility lucrative deal and win. |
| 11 | Promoted to rank 2 |
| 12 | Voluntarily left Broker |
| 12 | Became a Star Marine at age 62 |
| 12 | Is now a Marine |
| 12 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |