| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Colonist at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Colonist |
| 8 | Became a Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Became a Artist at age 54 |
| 10 | Moved to a new world. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 11 | Continued as Artist at age 58 |
| 11 | Refused to criticise a questionable political leader on your homeworld. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Artist at age 62 |
| 12 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |