| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 2 | Voluntarily left Corporate |
| 2 | Became a Field Researcher at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Thief at age 26 |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 4 | Became a Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Ground Assault at age 42 |
| 7 | Is now a Marine |
| 7 | Assigned to a black ops mission. |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Ground Assault rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Ground Assault at age 46 |
| 8 | Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
| 9 | Became a Wanderer at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Survived a risky adventure but gained nothing. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Gain Enemy if you don't already have one. |
| 11 | Promoted to rank 2 |
| 12 | Continued as Wanderer at age 62 |
| 12 | Promoted to rank 3 |