Petty Officer, 3rd class Martin Moore permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 5 (-1)
Quick, Concerned, Queer
 
Skills
Animals 0
Art 0
Astrogation 0
Carouse 0
Deception 4
Drive (Walker) 1
Electronics (Computers) 2
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 3
Persuade 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Scout Explorer 0 1
Citizen Colonist 1 2
Retired 0 1
 
TermHistory
1Became a Performer at age 18
1Find an Alien Artifact.
1Promoted to rank 1
2Continued as Performer at age 22
2Win a prestigious prize.
2Promoted to rank 2
3Continued as Performer at age 26
3Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Engineer/Gunner at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Good fortune
8Continued as Engineer/Gunner at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Forced to muster out.
9Became a Explorer at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Became a Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Gain a criminal contact.
10Promoted to rank 1
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Colonist at age 58
11Severely injured. Fully recovered. Owe 3,750 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.