| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Continued as Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Forced to muster out. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Refused to perform research that goes against your conscience. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Field Researcher |
| 7 | Became a Wanderer at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Nearly killed. Owe 7,500 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |