| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Artist at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Artist |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Wanderer |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Lost eye or limb. Fully recovered. |
| 7 | Became a Corporate at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 2 |
| 8 | Is now a Manager |
| 9 | Continued as Corporate at age 50 |
| 9 | Nearly killed. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |