| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Physician at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Aging Crisis. Owe 60,000 for medical bills. |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Retired at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Moved to a new world. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |