| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Smuggle illegal items onto a planet. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Became a Scavenger at age 50 |
| 9 | Nearly killed. Owe 10,000 for medical bills. |
| 10 | Became a Worker at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |