| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Forced to muster out. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Flight at age 34 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Switched to Broker at age 38 |
| 6 | Nearly killed. Owe 20,000 for medical bills. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Returned to Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Promoted to Flight officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Continued as Flight at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |