Scout Merl Stewart permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 5 (-1) 3 (-1)
Unfeeling
 
Skills
Admin 0
Advocate 1
Broker 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 4
Leadership 0
Mechanic 1
Profession (Construction) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scout Courier Scout 2 7
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Corporate at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Courier at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Courier at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Continued as Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
7Continued as Courier at age 42
7Gained a contact.
7Promoted to rank 2
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Nearly killed. Owe 3,750 for medical bills.
9Continued as Courier at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.