Scout Ottis Doyle permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 3 (-1)
Popular
 
Skills
Animals 0
Art 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Drive (Mole) 1
Engineer (Power) 1
Language 0
Leadership 0
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Seafarer (Personal) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Citizen Corporate 0 2
Scout Explorer Scout 2 4
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Performer at age 18
1Win a prestigious prize.
1Promoted to rank 1
2Continued as Performer at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Corporate at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Continued as Corporate at age 30
4Nearly killed. Owe 22,500 for medical bills.
5Became a Explorer at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6Perform an exemplary service for the scouts.
6Promoted to rank 2
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
7Forced to muster out.
8Became a Barbarian at age 46
8Offered job by a patron. Now owe him a favor.
9Returned to Explorer at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 1 Enemies.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.