| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Nearly killed. Owe 6,250 for medical bills. |
| 2 | Switched to Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Good fortune |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 4 |
| 9 | Is now a Petty Officer, 1st class |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Forced to muster out. |
| 11 | Returned to Free Trader at age 58 |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |