| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Voluntarily left Broker |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Severely injured. |
| 3 | Became a Explorer at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Returned to Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Broker at age 42 |
| 7 | Smuggle illegal items onto a planet. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Experienced Broker |
| 8 | Continued as Broker at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 4 |
| 9 | Continued as Broker at age 50 |
| 9 | Given advanced training in a specialist field |
| 9 | Promoted to rank 5 |
| 10 | Continued as Broker at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Advanced training in a specialist field |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |