| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Expose or are involved in a scandal of some sort. |
| 2 | Became a Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Lost eye or limb. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Intelligence at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Switched to Flight at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Scavenger at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 10 | Switched to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Commanding officer takes an interest in your career. |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |