| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 3 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Forced to muster out. |
| 5 | Became a Barbarian at age 34 |
| 5 | Drafted into Merchant Marine |
| 5 | Promoted to rank 1 |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Accused of a crime |
| 8 | Promoted to rank 3 |
| 8 | Is now a 3rd Officer |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Became a Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Offended a prison gang you tried to join. Gain an Enemy. |
| 11 | Switched to Inmate at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Vocational Training. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |