Scout Audra Ward permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 2 (-2)
Enchanting, Rejects Change
 
Skills
Admin 1
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot 0
Stealth 2
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 2 2
Rogue Thief 1 2
Scout Courier Scout 1 1
Scout Explorer 0 4
Agent Law Enforcement Rookie 0 1
Navy Flight Able Spacehand 1 1
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Broker at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
2Promoted to rank 2
3Voluntarily left Broker
3Became a Thief at age 26
3Involved in the planning of an impressive heist.
3Promoted to rank 1
4Continued as Thief at age 30
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Courier at age 34
5Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5Promoted to rank 1
5Is now a Scout
6Switched to Explorer at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
7Continued as Explorer at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Psychologically damaged by your time in the scouts.
8Voluntarily left Explorer
8Became a Law Enforcement at age 46
8Is now a Rookie
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Flight at age 50
9Is now a Crewman
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Attempt at commissioned failed.
9Promoted to Flight rank 1
9Is now a Able Spacehand
10Voluntarily left Flight
10Returned to Explorer at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Explorer at age 58
11Gained a contact.
11Forced to muster out.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.