| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Thief at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Became a Explorer at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 9 | Became a Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |