| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Artist at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Artist |
| 5 | Returned to Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Attempt at commissioned failed. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |