Field Agent Seth Mccoy permalink

Age Sex Str Dex End Int Edu Soc Psi
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 4 (-1) 6 (0)
Prudent, Diligent
 
Skills
Advocate 1
Animals 0
Art 0
Athletics 0
Awareness 0
Carouse 0
Clairvoyance 0
Deception 2
Drive 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Melee (Bludgeon) 1
Navigation 1
Pilot (Small craft) 1
Recon 0
Science (Chemistry) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 3
Agent Corporate Agent Field Agent 2 3
Citizen Colonist 0 1
Scout Explorer Scout 2 3
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Barbarian at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Entered Army Academy at age 26
3A prank goes horribly wrong.
3Gain a Rival.
3Dropped out of military academy.
4Continued as Barbarian at age 26
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Corporate Agent at age 30
5Moved to a new world.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 34
6Go undercover to investigate an enemy.
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 38
7Nearly killed. Owe 7,500 for medical bills.
8Became a Colonist at age 42
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Explorer at age 46
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Continued as Explorer at age 50
10Perform an exemplary service for the scouts.
10Promoted to rank 2
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Explorer at age 54
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 1 Contacts. Gain 1 Enemies.
12Retired at age 58
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.