Petty Officer, 2nd class Molly Taylor permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 7 (0)
Exclusive
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Slug) 2
Language (Zdetl (Zhodani)) 1
Mechanic 2
Medic 0
Persuade 0
Recon 1
Science 1
Stealth 2
Steward 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Drifter Wanderer 2 5
Navy Line/Crew Petty Officer, 2nd class 3 3
Drifter Scavenger 0 1
Scout Courier 0 1
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2Birth or Death involving a family member or close friend.
3Continued as Performer at age 26
3Expose or are involved in a scandal of some sort.
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Severely injured. Fully recovered. Owe 25,000 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Voluntarily left Line/Crew
10Returned to Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Switched to Scavenger at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Returned to Wanderer at age 62
12Drafted into Scout
12Promoted to rank 2
13Aging Crisis. Owe 50,000 for medical bills.
13Became a Courier at age 66
13Spend several years jumping from world to world in your scout ship.
14Aging Crisis. Owe 20,000 for medical bills.