| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 2 Enemies. |
| 3 | Became a Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Physician at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Work leads to a considerable breakthrough. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Physician at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Voluntarily left Physician |
| 8 | Retired at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |