| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 2 | Continued as Courier at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Journalist at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Freelancer |
| 4 | Continued as Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Free Trader at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Physician at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Scavenger at age 42 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Forced to muster out. |
| 9 | Retired at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |