| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 2 | Voluntarily left Performer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Scientist at age 26 |
| 3 | Good fortune |
| 4 | Continued as Scientist at age 30 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |