| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Uncover a major conspiracy against your employers. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Nearly killed. Owe 35,000 for medical bills. |
| 7 | Became a Surveyor at age 42 |
| 7 | Serve as the courier for an important message from the Imperium. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Scarred. Owe 5,000 for medical bills. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Advanced training in a specialist field |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |