Crewman Zeb Withers permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 2 (-2) 1 (-2) 3 (-1) 6 (0) 4 (-1)
Rhetorical
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Carouse 2
Drive 0
Electronics 0
Gun Combat 0
Language 0
Medic 0
Persuade 0
Recon 1
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Entertainer Performer 1 2
Agent Corporate Agent 0 1
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 0 2
Rogue Thief 1 3
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Voluntarily left Performer
4Became a Corporate Agent at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Gained a contact.
6Continued as Engineer/Gunner at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Attacked by enemies and injured.
7Scarred. Fully recovered. Owe 5,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Thief at age 50
9Crime pays off. Gain victim as Enemy.
9Promoted to rank 1
10Continued as Thief at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Continued as Thief at age 58
11A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.