| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Field Researcher |
| 5 | Returned to Broker at age 34 |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You join a gambling circle on board. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Scavenger at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Drafted into Merchant Marine |
| 10 | Promoted to rank 2 |
| 11 | Switched to Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Gained a contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Good fortune |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 13 | Forced to muster out. |