| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Gained a contact. |
| 5 | Voluntarily left Courier |
| 5 | Became a Thief at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | Scarred. Owe 2,500 for medical bills. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Scarred. Owe 1,250 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Special assignment or duty on board ship. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You join a gambling circle on board. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |