| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 2 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Became a Colonist at age 30 |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Nearly killed. Owe 6,250 for medical bills. |
| 6 | Switched to Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Worker at age 54 |
| 10 | Gained a contact. |
| 11 | Continued as Worker at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |