| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Became a Performer at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Performer at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 6 | Promoted to rank 4 |
| 7 | Voluntarily left Performer |
| 7 | Returned to Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Warrior |
| 10 | Continued as Barbarian at age 54 |
| 10 | Attempted a risky adventure and was wildly successful. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Became a Intelligence at age 62 |
| 12 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |