| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Widely recognized. |
| 1 | Dropped out of military academy. |
| 2 | Became a Free Trader at age 18 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Corporate at age 22 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Corporate |
| 4 | Switched to Merchant Marine at age 26 |
| 4 | Is now a Crewman |
| 4 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Line/Crew at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Enforcer at age 38 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Became a Surveyor at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Surveyor at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 2 Enemies. |
| 10 | Continued as Surveyor at age 50 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Became a Barbarian at age 54 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |