| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 3 Enemies. |
| 2 | Became a Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 4 | Continued as Performer at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Continued as Performer at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 6 | Continued as Performer at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Voluntarily left Performer |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Enforcer at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Enforcer |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |