| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Dropped out of military academy. |
| 2 | Became a Fixer at age 18 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Switched to Inmate at age 22 |
| 3 | A riot engulfs the prison. |
| 3 | Loot the guards/other prisoners. |
| 4 | Continued as Inmate at age 26 |
| 4 | Hire a new lawyer. |
| 5 | Switched to Thug at age 30 |
| 5 | Defeated a prison gang. Gain an Enemy. |
| 6 | Returned to Fixer at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 7 | Returned to Inmate at age 38 |
| 7 | Good Behaviour. |
| 8 | Returned to Fixer at age 42 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Returned to Inmate at age 46 |
| 9 | Saved a guard or prison officer. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |