Scout Maurice Robertson permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1)
Punctual, Strong Willed
 
Skills
Astrogation 4
Athletics (Strength) 1
Broker 1
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Ortillery) 3
Gunner (Turret) 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Broker 1 2
Army Cavalry Private 0 1
Scout Courier Scout 2 7
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Injured. Fully recovered.
2Became a Broker at age 22
2Embroiled in legal trouble.
3Continued as Broker at age 26
3Your business or ship thrives.
3Promoted to rank 1
4Voluntarily left Broker
4Became a Cavalry at age 30
4Is now a Private
4Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4Gain rebels as Enemy
5Became a Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Gain a contact in an alien race.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
10Forced to continue current assignment
10Promoted to rank 2
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Courier at age 58
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.