| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 3 Enemies. |
| 3 | Switched to Courier at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Artist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | Nearly killed. Owe 22,500 for medical bills. |
| 6 | Continued as Artist at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |