Settler Abram Shaw permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 1 (-2)
Kenderish
 
Skills
Advocate 1
Animals 0
Astrogation 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Mechanic 1
Melee (Bludgeon) 1
Pilot 0
Science (Economics) 1
Steward 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist Settler 3 4
Merchant Merchant Marine 4th Officer 2 5
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Colonist at age 22
2Birth or Death involving a family member or close friend.
2Promoted to rank 1
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
7Continued as Merchant Marine at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9A good deal ensures you are living the high life for a few years.
10Continued as Merchant Marine at age 54
10Embroiled in legal trouble.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.