| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Corporate at age 22 |
| 2 | Nearly killed. Fully recovered. |
| 3 | Switched to Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Colonist |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Find Ancient Technology. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |