Corporal Christie Davis permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 5 (-1)
Disagreeable
 
Skills
Admin 0
Astrogation 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Mechanic 0
Pilot 0
Recon 3
Science 0
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Army Cavalry Corporal 2 3
Rogue Thief 3 4
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 3 Enemies.
2Continued as Courier at age 22
2Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3Became a Cavalry at age 26
3Is now a Private
3Good fortune
3Promoted to Cavalry rank 1
3Is now a Lance Corporal
4Continued as Cavalry at age 30
4Thrown into a brutal ground war
4Promoted to Cavalry rank 2
4Is now a Corporal
5Continued as Cavalry at age 34
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Thief at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1
7Continued as Thief at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Promoted to rank 2
8Continued as Thief at age 46
8A crime lord considers you his protégé.
8Promoted to rank 3
9Continued as Thief at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Barbarian at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 20,000 for medical bills.