Commander Alvis Raby permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1)
Bratty, Sulky
 
Skills
Admin 1
Animals (Handling) 1
Animals (Veterinary) 1
Art 0
Athletics (Endurance) 2
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gun Combat 2
Jack-of-all-Trades 1
Language 0
Leadership 1
Medic 0
Melee (Blade) 1
Recon 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Navy Engineer/Gunner Commander 4 / 0 4
Drifter Scavenger 0 1
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 42
7Good fortune
7Promoted to Engineer/Gunner officer rank 4
7Is now a Commander
8Continued as Engineer/Gunner at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Scavenger at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Victim of a crime
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.