Petty Officer, 1st class Reginald Bent permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)
Protective, Mean
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Navigation 1
Pilot (Small Craft) 1
Science 0
Seafarer 0
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist Settler 2 3
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Retired 0 5
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Nearly killed. Owe 5,000 for medical bills.
5Switched to Engineer/Gunner at age 34
5Commanding officer takes an interest in your career.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner rank 4
8Is now a Petty Officer, 1st class
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.