Experienced Trader Arlie Day permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)
Fleeting, Disorderly
 
Skills
Admin 0
Animals 0
Broker 0
Carouse 2
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Mechanic 0
Melee (Natural) 1
Persuade 1
Stealth 2
Steward 2
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader 4 5
Scout Explorer Scout 2 3
Drifter Barbarian 1 2
Retired 0 4
 
TermHistory
1Became a Free Trader at age 18
1Befriend a useful ally in one sphere. Gain an Ally.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 2
3Continued as Free Trader at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 3
3Is now a Experienced Trader
4Continued as Free Trader at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Forced to continue current assignment
4Promoted to rank 4
5Continued as Free Trader at age 34
5Given advanced training in a specialist field
5Forced to muster out.
6Became a Explorer at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 2
8Continued as Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 3 Enemies.
9Became a Barbarian at age 50
9Promoted to rank 1
10Continued as Barbarian at age 54
10Severely injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.