Henchman Vernice Williamson permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 1 (-2)
Impractical, Hostile
 
Skills
Athletics 1
Athletics (Endurance) 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Screen) 1
Heavy Weapons (Man Portable) 1
Language 0
Mechanic 1
Pilot (Capital Ships) 1
Stealth 2
Streetwise 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 2
Scout Surveyor 0 1
Rogue Pirate Henchman 1 2
Drifter Wanderer 1 1
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner 1 3
Retired 0 4
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1Trapped behind enemy lines.
2Continued as Marine Support at age 22
2Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Became a Surveyor at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 1 Contacts. Gain 1 Enemies.
4Became a Pirate at age 30
4Is now a Lackey
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 1
7Voluntarily left Wanderer
7Became a Flight at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Engineer/Gunner at age 50
9You join a gambling circle on board.
10Continued as Engineer/Gunner at age 54
10Advanced training in a specialist field
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.