Petty Officer, 2nd class Green Fillanes permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 9 (1)
Furtive, Glum, Sour
 
Skills
Advocate 0
Art 0
Athletics (Endurance) 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Engineer (M-drive) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Leadership 1
Mechanic 3
Medic 0
Persuade 0
Pilot (Small Craft) 1
Recon 4
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Captain 2 / 0 2
Entertainer Performer 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Drifter Wanderer 0 2
Agent Intelligence 0 1
Noble Dilettante Wastrel 0 2
Retired 0 2
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Good fortune
1Commissioned in Army/Cavalry
1Is now a Lieutenant
1Promoted to Cavalry officer rank 2
1Is now a Captain
2Continued as Cavalry at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Performer at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Abuse your position for profit
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Abuse your position for profit
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Nearly killed.
9Became a Wanderer at age 50
9Attempted a risky adventure and was wildly successful.
10Continued as Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Became a Intelligence at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Became a Dilettante at age 62
12Is now a Wastrel
12Good fortune
13Continued as Dilettante at age 66
13Amnesia.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.