Field Agent Deann Dunn permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 4 (-1)
Hesitant
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Recon 1
Science 0
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Army Cavalry Corporal 2 3
Navy Flight Petty Officer, 3rd class 2 3
Navy Line/Crew 2 1
Scout Surveyor 0 3
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Victim of a crime
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Uncover a major conspiracy against your employers.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Cavalry at age 34
5Is now a Private
5Given a special assignment or duty in your unit.
5Forced to continue current assignment
5Promoted to Cavalry rank 1
5Is now a Lance Corporal
6Continued as Cavalry at age 38
6Surrounded and outnumbered by the enemy, you hold out until relief arrives.
6Promoted to Cavalry rank 2
6Is now a Corporal
7Continued as Cavalry at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Flight at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Continued as Flight at age 50
9Vessel participates in a notable military engagement.
9Promoted to Flight rank 2
9Is now a Petty Officer, 3rd class
10Continued as Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Switched to Line/Crew at age 58
11During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
12Became a Surveyor at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Surveyor at age 66
13When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Surveyor at age 70
14You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
15Aging Crisis. Owe 60,000 for medical bills.
15Retired at age 74
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.