| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Barbarian at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find Ancient Technology. |
| 4 | Voluntarily left Barbarian |
| 4 | Became a Explorer at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Explorer at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Explorer at age 38 |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Became a Intelligence at age 42 |
| 7 | Victim of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Voluntarily left Intelligence |
| 9 | Retired at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Amnesia. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |