| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 22 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Performer at age 26 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 34 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Continued as Performer at age 38 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Performer at age 42 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Forced to muster out. |
| 9 | Became a Broker at age 46 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Switched to Journalist at age 50 |
| 10 | Public opinion turns on you. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |
| 16 | Moved to a new world. |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |