| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Switched to Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Given specialist training in vehicles. |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Voluntarily left Law Enforcement |
| 7 | Became a Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Performer at age 50 |
| 9 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Performer |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |