| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 4 | Continued as Scientist at age 30 |
| 4 | Refuse to join a cheat in some fashion. |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Severely injured. Fully recovered. |
| 9 | Became a Thief at age 50 |
| 9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Became a Colonist at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 1 |
| 11 | Voluntarily left Colonist |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Special assignment or duty on board ship. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Nearly killed. Fully recovered. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |