| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Entered University at age 26 |
| 3 | Made lifelong friends. Gain 1 Allies. |
| 3 | Graduated at age 30. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Attempt at commissioned failed. |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Amnesia. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Switched to Flight at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |