| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Melee (Unarmed) as a hobby. |
| 1 | Dropped out of university. |
| 2 | Became a Worker at age 22 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Voluntarily left Worker |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Special assignment or duty on board ship. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Serve as the courier for an important message from the Imperium. |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |