| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Switched to Flight at age 38 |
| 6 | Severely injured. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Continued as Administrator at age 46 |
| 8 | Nearly killed. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Supervisor |
| 9 | Continued as Administrator at age 50 |
| 9 | Nearly killed. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |