| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Journalist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Scavenger at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Broker at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 6 | Continued as Broker at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Continued as Broker at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 8 | Became a Courier at age 46 |
| 8 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 3 Contacts. Gain 3 Enemies. |
| 10 | Retired at age 54 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Encounter a Psionic institute. |
| 11 | Tested for psionic powers |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |