Crewman Louie Richardson permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 4 (-1)
Consistent, Shrewd
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive (Walker) 2
Electronics (Sensors) 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Navigation 1
Pilot (Spacecraft) 2
Science (Archaeology) 1
Science (History) 1
Science (Psychology) 1
Science (Xenology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scholar Physician 0 4
Scholar Field Researcher 1 1
Drifter Wanderer 0 1
Scout Courier 0 3
Retired 0 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Physician at age 22
2Win a prestigious prize for your work.
3Continued as Physician at age 26
3Win a prestigious prize for your work.
4Continued as Physician at age 30
4A disaster or war strikes.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
5Continued as Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Voluntarily left Physician
6Switched to Field Researcher at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 1
7Voluntarily left Field Researcher
7Became a Wanderer at age 42
7Drafted into Scout
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Psychologically damaged by your time in the scouts.
9Continued as Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Courier at age 54
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.
14Spend time with an alien race. Gain a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.