Crewman Dewey Florence permalink

Age Str Dex End Int Edu Soc
56 4 (-1) 1 (-2) 5 (-1) 3 (-1) 7 (0) 8 (0)
Scornful, Perserverant
 
Skills
Athletics 0
Broker 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gunner (Screen) 1
Heavy Weapons 0
Investigate 0
Mechanic 0
Melee 0
Persuade 0
Profession (Biologicals) 1
Recon 0
Science (Chemistry) 1
Science (Sophontology) 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 1 2
Drifter Scavenger 0 1
Scholar Field Researcher 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of military academy.
2Became a Free Trader at age 18
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Free Trader at age 22
3Bankrupted by a rival. Gain the other trader as a Rival.
4Switched to Merchant Marine at age 26
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 30
5Embroiled in legal trouble.
6Voluntarily left Merchant Marine
6Became a Wanderer at age 34
6Attempted a risky adventure and was sent to prison.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 38
7Lost eye or limb
8Switched to Scavenger at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Field Researcher at age 46
9Agreed to perform research that goes against your conscience. Gain 1 Enemies.
10Continued as Field Researcher at age 50
10A rival researcher blackens your name or steals your research. Gain a Rival.