Henchman Sim Allan permalink

Age Str Dex End Int Edu Soc
65 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 2 (-2)
Tardy, Coquettish, Understanding
Athletics 0
Carouse 2
Deception 0
Electronics 0
Gambler 1
Gun Combat 0
Investigate 0
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1
Rogue Pirate Henchman 1 4
Scholar Scientist 0 1
Retired 0 6
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
2Continued as Pirate at age 22
2You spend months in the dangerous criminal underworld.
3Continued as Pirate at age 26
3A crime lord considers you his protégé.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Scientist at age 34
5Nearly killed
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 38
6Moved to a new world.
7Aging Crisis. Owe 40,000 for medical bills.
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Severely injured
9Aging Crisis. Owe 30,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.