Petty Officer, 3rd class Otto Sherris permalink

Age Sex Str Dex End Int Edu Soc Psi
69 M 2 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1) None
Courageous, Frantic, Insolent
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 2
Medic 0
Persuade 1
Recon 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Citizen Colonist 1 1
Scholar Physician 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 2
 
TermHistory
1Became a Free Trader at age 18
1Contact with Government.
2Continued as Free Trader at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Voluntarily left Colonist
5Became a Physician at age 34
5Win a prestigious prize for your work.
6Continued as Physician at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Promoted to rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
9Forced to continue current assignment
9Promoted to rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.