Term | History |
1 | Became a Wanderer at age 18 |
1 | Suffer from a life-threatening illness. |
2 | Became a Performer at age 22 |
2 | Works is especially well received and popular, making you a minor celebrity |
3 | Continued as Performer at age 26 |
3 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 | Continued as Performer at age 30 |
4 | Gain a patron in the arts. Gain an Ally |
4 | Promoted to rank 1 |
5 | Continued as Performer at age 34 |
5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
6 | Became a Engineer/Gunner at age 38 |
6 | Is now a Crewman |
6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 | Aging Crisis. Owe 20,000 for medical bills. |
7 | Retired at age 42 |
7 | Moved to a new world. |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Good fortune |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Birth or Death involving a family member or close friend. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Good fortune |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 30,000 for medical bills. |