Crewman Willie Jeff permalink

Age Str Dex End Int Edu Soc
71 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Recon 2
Science (Archaeology) 1
Stealth 0
Steward 0
Survival 0
Vacc Suit 1
Merchant Free Trader 1 3
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Private 0 1
Scholar Scientist 0 2
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Retired 0 4
1Became a Free Trader at age 18
1Your business or ship thrives.
1Promoted to rank 1
2Continued as Free Trader at age 22
3Continued as Free Trader at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured
5Became a Cavalry at age 34
5Is now a Private
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Barbarian at age 46
8Suffer from a life-threatening illness.
9Switched to Scavenger at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Forced to muster out.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 40,000 for medical bills.