Term | History |
1 | Became a Intelligence at age 18 |
1 | Accepted a deal with criminal or other figure under investigation. |
2 | Became a Barbarian at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Infantry at age 26 |
3 | Is now a Private |
3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
4 | Became a Line/Crew at age 30 |
4 | Is now a Crewman |
4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
5 | Switched to Cavalry at age 34 |
5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
6 | Switched to Flight at age 38 |
6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 | Switched to Scavenger at age 42 |
7 | Attacked by enemies that you easily defeat. |
7 | Gain Enemy if you don't already have one. |
7 | Forced to continue current assignment |
7 | Promoted to rank 1 |
8 | Continued as Scavenger at age 46 |
9 | Continued as Scavenger at age 50 |
9 | Find valuable salvage. |
9 | Promoted to rank 2 |
10 | Continued as Scavenger at age 54 |
10 | Forced to muster out. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 40,000 for medical bills. |