Term | History |
1 | Became a Wanderer at age 18 |
1 | Birth or Death involving a family member or close friend. |
2 | Voluntarily left Wanderer |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Embroiled in legal trouble. |
3 | Promoted to rank 2 |
3 | Is now a 4th Officer |
4 | Continued as Merchant Marine at age 30 |
5 | Continued as Merchant Marine at age 34 |
5 | A good deal ensures you are living the high life for a few years. |
5 | Promoted to rank 3 |
5 | Is now a 3rd Officer |
6 | Continued as Merchant Marine at age 38 |
6 | A good deal ensures you are living the high life for a few years. |
6 | Promoted to rank 4 |
6 | Is now a 2nd Officer |
7 | Voluntarily left Merchant Marine |
7 | Became a Artist at age 42 |
7 | Scarred. Fully recovered. |
8 | Became a Colonist at age 46 |
8 | You befriend a superior in the corporation or the colony. |
8 | Promoted to rank 1 |
9 | Continued as Colonist at age 50 |
9 | A new romantic starts. Gain an Ally. |
9 | Promoted to rank 2 |
9 | Is now a Settler |
10 | Continued as Colonist at age 54 |
10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Betrayal. Convert an Ally into a Rival or Enemy. |
16 | Aging Crisis. Owe 40,000 for medical bills. |