Term | History |
1 | Became a Courier at age 18 |
1 | You survey an alien world. |
2 | Continued as Courier at age 22 |
2 | You spend a great deal of time on the fringes of Charted Space. |
2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
2 | Gain 5 Contacts. Gain 3 Enemies. |
3 | Continued as Courier at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | Victim of a crime |
5 | Continued as Courier at age 34 |
5 | Serve as the courier for an important message from the Imperium. |
5 | Promoted to rank 2 |
6 | Continued as Courier at age 38 |
6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 | Aging Crisis. Owe 20,000 for medical bills. |
7 | Continued as Courier at age 42 |
7 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
7 | Forced to muster out. |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Retired at age 46 |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Good fortune |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 50,000 for medical bills. |