Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | You spend months in the dangerous criminal underworld. |
1 | Promoted to rank 1 |
1 | Is now a Henchman |
2 | Continued as Pirate at age 22 |
2 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 | Became a Flight at age 26 |
3 | Is now a Crewman |
3 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
4 | Became a Corporate at age 30 |
4 | You are rewarded for your diligence or cunning. |
4 | Forced to continue current assignment |
4 | Promoted to rank 1 |
5 | Continued as Corporate at age 34 |
5 | Spent time maintaining and using heavy vehicles. |
6 | Continued as Corporate at age 38 |
6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
7 | Became a Barbarian at age 42 |
7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 | Became a Merchant Marine at age 46 |
8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | A good deal ensures you are living the high life for a few years. |
9 | Promoted to rank 2 |
9 | Is now a 4th Officer |
10 | Continued as Merchant Marine at age 54 |
10 | Gained a contact. |
11 | Continued as Merchant Marine at age 58 |
11 | Embroiled in legal trouble. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Merchant Marine at age 62 |
12 | Befriend a useful ally in one sphere. Gain an Ally. |
12 | Promoted to rank 3 |
12 | Is now a 3rd Officer |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Continued as Merchant Marine at age 66 |
13 | Forced to muster out. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Retired at age 70 |
14 | Good fortune |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | Betrayal. Convert an Ally into a Rival or Enemy. |
16 | Aging Crisis. Owe 10,000 for medical bills. |