Term | History |
1 | Became a Thief at age 18 |
1 | Crime pays off. Gain victim as Enemy. |
1 | Promoted to rank 1 |
2 | Voluntarily left Thief |
2 | Became a Corporate Agent at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 | Continued as Corporate Agent at age 26 |
3 | Given specialist training in vehicles. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Corporate Agent at age 30 |
4 | Rewarded for a successful mission. |
4 | Forced to muster out. |
5 | Switched to Enforcer at age 34 |
5 | Arrested and charged. |
5 | Hired a lawyer to beat the charges. |
6 | Voluntarily left Enforcer |
6 | Became a Journalist at age 38 |
6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
7 | Became a Surveyor at age 42 |
7 | Psychologically damaged by your time in the scouts. |
8 | Became a Line/Crew at age 46 |
8 | Is now a Crewman |
8 | A new romantic starts. Gain an Ally. |
8 | Promoted to Line/Crew rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Line/Crew at age 50 |
9 | Birth or Death involving a family member or close friend. |
10 | Continued as Line/Crew at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Line/Crew rank 2 |
10 | Is now a Petty Officer, 3rd class |