Able Spacehand Abraham Chris
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
44 |
|
7 (0) |
9 (1) |
7 (0) |
8 (0) |
8 (0) |
4 (-1) |
Pathetic, Biter, Bashful |
Skills |
Broker 0 |
Carouse 1 |
Drive (Wheel) 1 |
Electronics (Comms) 1 |
Gambler 1 |
Language 0 |
Mechanic 2 |
Persuade 0 |
Seafarer 0 |
Steward 0 |
Streetwise 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Merchant |
Merchant Marine |
Crewman |
0 |
4 |
Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Bankrupted by a rival. Gain the other trader as a Rival. |
2 | Continued as Merchant Marine at age 22 |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Continued as Merchant Marine at age 26 |
3 | Befriend a useful ally in one sphere. Gain an Ally. |
4 | Continued as Merchant Marine at age 30 |
4 | Forced to muster out. |
5 | Became a Engineer/Gunner at age 34 |
5 | Advanced training in a specialist field |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |