Corporal Admiral Paterson permalink

Age Sex Str Dex End Int Edu Soc
73 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 1 (-2)
Forgetful, Unfeeling
 
Skills
Art 0
Astrogation 0
Athletics (Endurance) 2
Carouse 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Mechanic 0
Pilot 0
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Rogue Pirate Corporal 2 2
Rogue Thief 3 4
Drifter Wanderer 0 1
Merchant Free Trader 0 1
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 3 Contacts. Gain 2 Enemies.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Forced to muster out.
3Became a Pirate at age 26
3Is now a Lackey
3Birth or Death involving a family member or close friend.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
4Is now a Corporal
5Voluntarily left Pirate
5Switched to Thief at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
6Continued as Thief at age 38
6Involved in the planning of an impressive heist.
6Promoted to rank 2
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 3
8Continued as Thief at age 46
8Crime pays off. Gain victim as Enemy.
8Forced to muster out.
9Became a Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Free Trader at age 54
10Bankrupted by a rival. Gain the other trader as a Rival.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.