Term | History |
1 | Became a Explorer at age 18 |
1 | You spend a great deal of time on the fringes of Charted Space. |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 3 Contacts. Gain 2 Enemies. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Explorer at age 22 |
2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
2 | Forced to muster out. |
3 | Became a Pirate at age 26 |
3 | Is now a Lackey |
3 | Birth or Death involving a family member or close friend. |
3 | Promoted to rank 1 |
3 | Is now a Henchman |
4 | Continued as Pirate at age 30 |
4 | Crime pays off. Gain victim as Enemy. |
4 | Promoted to rank 2 |
4 | Is now a Corporal |
5 | Voluntarily left Pirate |
5 | Switched to Thief at age 34 |
5 | You spend months in the dangerous criminal underworld. |
5 | Promoted to rank 1 |
6 | Continued as Thief at age 38 |
6 | Involved in the planning of an impressive heist. |
6 | Promoted to rank 2 |
7 | Continued as Thief at age 42 |
7 | Crime pays off. Gain victim as Enemy. |
7 | Promoted to rank 3 |
8 | Continued as Thief at age 46 |
8 | Crime pays off. Gain victim as Enemy. |
8 | Forced to muster out. |
9 | Became a Wanderer at age 50 |
9 | You do not know what happened to you. There is a gap in your memory. |
10 | Became a Free Trader at age 54 |
10 | Bankrupted by a rival. Gain the other trader as a Rival. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 60,000 for medical bills. |