Term | History |
1 | Became a Thief at age 18 |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Engineer/Gunner rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Engineer/Gunner at age 26 |
3 | Vessel participates in a notable military engagement. |
3 | Promoted to Engineer/Gunner rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Voluntarily left Engineer/Gunner |
4 | Became a Surveyor at age 30 |
4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
4 | Gain 2 Contacts. Gain 1 Enemies. |
5 | Switched to Explorer at age 34 |
5 | Perform an exemplary service for the scouts. |
6 | Continued as Explorer at age 38 |
6 | Nearly killed. Owe 20,000 for medical bills. |
7 | Became a Journalist at age 42 |
7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
8 | Became a Colonist at age 46 |
8 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | Moved to a new world. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Victim of a crime |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Accused of a crime |
14 | Aging Crisis. Owe 20,000 for medical bills. |