Crewman Al Halpine permalink

Age Sex Str Dex End Int Edu Soc
72 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 8 (0)
Creative
 
Skills
Advocate 0
Animals 0
Athletics 0
Carouse 0
Gambler 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Melee 0
Profession 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Journalist 0 1
Citizen Corporate 0 3
Retired 0 6
 
TermHistory
1Became a Barbarian at age 18
1Find an Alien Artifact.
2Continued as Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Journalist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Corporate at age 34
5You are rewarded for your diligence or cunning.
6Continued as Corporate at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Corporate at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10A new romantic starts. Gain an Ally.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.