Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Commanding officer takes an interest in your career. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
3 | Became a Courier at age 26 |
3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 3 Contacts. Gain 3 Enemies. |
4 | Continued as Courier at age 30 |
4 | You survey an alien world. |
5 | Continued as Courier at age 34 |
5 | Spend several years jumping from world to world in your scout ship. |
6 | Voluntarily left Courier |
6 | Became a Dilettante at age 38 |
6 | Is now a Wastrel |
6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 | Continued as Dilettante at age 42 |
7 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 | Continued as Dilettante at age 46 |
8 | time as a ruler or playboy gives you a wide range of experiences. |
9 | Continued as Dilettante at age 50 |
9 | Good fortune |
10 | Continued as Dilettante at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Promoted to rank 1 |
11 | Continued as Dilettante at age 58 |
11 | Inherit a gift from a rich relative. |
11 | Forced to muster out. |
12 | Became a Merchant Marine at age 62 |
12 | Is now a Crewman |
12 | Embroiled in legal trouble. |
12 | Promoted to rank 1 |
12 | Is now a Senior Crewman |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Continued as Merchant Marine at age 66 |
13 | Promoted to rank 2 |
13 | Is now a 4th Officer |
14 | Aging Crisis. Owe 40,000 for medical bills. |