Crewman Alizee Schmitt permalink

Age Sex Str Dex End Int Edu Soc
53 3 (-1) 5 (-1) 1 (-2) 9 (1) 8 (0) 5 (-1)
Neat
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Science (Cybernetics) 1
Science (Physics) 2
Science (Sophontology) 1
Seafarer 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 3
Rogue Enforcer 0 1
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Scientist at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Enforcer at age 30
4Scarred. Owe 5,000 for medical bills.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Flight at age 38
6Is now a Crewman
6Severely injured. Owe 2,500 for medical bills.
7Switched to Line/Crew at age 42
7Accused of a crime
8Became a Inmate at age 46
8A guard takes a dislike to you.