Term | History |
1 | Became a Free Trader at age 18 |
1 | Given advanced training in a specialist field |
1 | Promoted to rank 1 |
2 | Continued as Free Trader at age 22 |
2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 | Became a Colonist at age 26 |
3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 | Returned to Free Trader at age 30 |
4 | Embroiled in legal trouble. |
4 | Promoted to rank 2 |
5 | Continued as Free Trader at age 34 |
5 | Forced to muster out. |
6 | Returned to Colonist at age 38 |
6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 | Became a Intelligence at age 42 |
7 | Go undercover to investigate an enemy. |
7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
7 | Promoted to rank 1 |
7 | Is now a Agent |
8 | Continued as Intelligence at age 46 |
8 | Go undercover to investigate an enemy. |
8 | You spend months in the dangerous criminal underworld. |
8 | Promoted to rank 2 |
8 | Is now a Field Agent |
9 | Voluntarily left Intelligence |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | Vessel participates in a diplomatic mission. |
9 | Gain a contact. |
10 | Voluntarily left Line/Crew |
10 | Became a Wanderer at age 54 |
10 | Find valuable salvage. |
10 | Promoted to rank 1 |
11 | Continued as Wanderer at age 58 |
11 | You do not know what happened to you. There is a gap in your memory. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Retired at age 62 |
12 | Accused of a crime |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | Good fortune |
16 | Aging Crisis. Owe 20,000 for medical bills. |