Term | History |
1 | Became a Cavalry at age 18 |
1 | Is now a Private |
1 | Given a special assignment or duty in your unit. |
1 | Forced to continue current assignment |
1 | Promoted to Cavalry rank 1 |
1 | Is now a Lance Corporal |
2 | Continued as Cavalry at age 22 |
2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 | Gain rebels as Enemy |
3 | Became a Law Enforcement at age 26 |
3 | Is now a Rookie |
3 | Gained a contact. |
3 | Forced to muster out. |
4 | Became a Enforcer at age 30 |
4 | Crime pays off. Gain victim as Enemy. |
4 | Promoted to rank 1 |
5 | Continued as Enforcer at age 34 |
5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 | Became a Merchant Marine at age 38 |
6 | Is now a Crewman |
6 | Smuggle illegal items onto a planet. |
7 | Voluntarily left Merchant Marine |
7 | Became a Explorer at age 42 |
7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 | Promoted to rank 1 |
7 | Is now a Scout |
8 | Continued as Explorer at age 46 |
8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
8 | Psychologically damaged by your time in the scouts. |
9 | Continued as Explorer at age 50 |
9 | Nearly killed. Owe 20,000 for medical bills. |
10 | Switched to Free Trader at age 54 |
10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
10 | Promoted to rank 1 |
11 | Aging Crisis. Owe 30,000 for medical bills. |