Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | Established a network of contacts. Gain 1 contacts. |
1 | Promoted to rank 1 |
1 | Is now a Corporal |
2 | Continued as Law Enforcement at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Cavalry at age 26 |
3 | Is now a Private |
3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
4 | Became a Enforcer at age 30 |
4 | You spend months in the dangerous criminal underworld. |
4 | Forced to muster out. |
5 | Became a Flight at age 34 |
5 | Is now a Crewman |
5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 | Commissioned in Navy/Flight |
5 | Is now a Ensign |
6 | Continued as Flight at age 38 |
6 | Abuse your position for profit |
6 | Promoted to Flight officer rank 2 |
6 | Is now a Sublieutenant |
7 | Voluntarily left Flight |
7 | Became a Courier at age 42 |
7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 | Continued as Courier at age 46 |
8 | Psychologically damaged by your time in the scouts. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Retired at age 50 |
9 | Moved to a new world. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 50,000 for medical bills. |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 50,000 for medical bills. |