Term | History |
1 | Became a Colonist at age 18 |
1 | You gain experience in a technical field as a computer operator or surveyor. |
1 | Forced to continue current assignment |
1 | Promoted to rank 1 |
2 | Continued as Colonist at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Courier at age 26 |
3 | You spend a great deal of time on the fringes of Charted Space. |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 4 Contacts. Gain 2 Enemies. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 | Continued as Courier at age 34 |
5 | You survey an alien world. |
5 | Forced to muster out. |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
7 | Continued as Line/Crew at age 42 |
7 | Abuse your position for profit |
7 | Promoted to Line/Crew rank 1 |
7 | Is now a Able Spacehand |
8 | Continued as Line/Crew at age 46 |
8 | Special assignment or duty on board ship. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Continued as Line/Crew at age 50 |
9 | Gained a contact. |
9 | Forced to muster out. |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 40,000 for medical bills. |