Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Betrayal. Convert an Ally into a Rival or Enemy. |
2 | Voluntarily left Corporate Agent |
2 | Became a Cavalry at age 22 |
2 | Is now a Private |
2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
3 | Became a Free Trader at age 26 |
3 | Befriend a useful ally in one sphere. Gain an Ally. |
4 | Continued as Free Trader at age 30 |
4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
4 | Gain rebels as Enemy |
5 | Switched to Merchant Marine at age 34 |
5 | Is now a Crewman |
5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
6 | Became a Artist at age 38 |
6 | Find an Alien Artifact. |
6 | Promoted to rank 1 |
7 | Continued as Artist at age 42 |
7 | Birth or Death involving a family member or close friend. |
7 | Promoted to rank 2 |
8 | Aging Crisis. Owe 20,000 for medical bills. |
8 | Continued as Artist at age 46 |
8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Retired at age 50 |
9 | Good fortune |
10 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 60,000 for medical bills. |