Term | History |
1 | Became a Intelligence at age 18 |
1 | Lost eye or limb. Owe 1,250 for medical bills. |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
2 | Embroiled in legal trouble. |
3 | Continued as Merchant Marine at age 26 |
3 | A good deal ensures you are living the high life for a few years. |
4 | Continued as Merchant Marine at age 30 |
4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 | Promoted to rank 1 |
4 | Is now a Senior Crewman |
5 | Continued as Merchant Marine at age 34 |
5 | Embroiled in legal trouble. |
6 | Continued as Merchant Marine at age 38 |
7 | Aging Crisis. Owe 40,000 for medical bills. |
7 | Continued as Merchant Marine at age 42 |
7 | Embroiled in legal trouble. |
7 | Forced to muster out. |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Retired at age 46 |
8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 60,000 for medical bills. |