Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | Vessel participates in a notable military engagement. |
3 | Forced to muster out. |
4 | Became a Physician at age 30 |
4 | Win a prestigious prize for your work. |
5 | Continued as Physician at age 34 |
5 | Make a breakthrough in your field. |
5 | Promoted to rank 1 |
6 | Voluntarily left Physician |
6 | Became a Performer at age 38 |
6 | Gain a patron in the arts. Gain an Ally |
7 | Voluntarily left Performer |
7 | Returned to Engineer/Gunner at age 42 |
7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 | Became a Explorer at age 46 |
8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 | Became a Corporate Agent at age 50 |
9 | Given specialist training in vehicles. |
9 | Promoted to rank 1 |
9 | Is now a Agent |
10 | Continued as Corporate Agent at age 54 |
10 | A new romantic starts. Gain an Ally. |
11 | Continued as Corporate Agent at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Continued as Corporate Agent at age 62 |
12 | Injured. Fully recovered. Owe 2,500 for medical bills. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Continued as Corporate Agent at age 66 |
13 | Established a network of contacts. Gain 2 contacts. |
13 | Forced to muster out. |
14 | Aging Crisis. Owe 20,000 for medical bills. |