Term | History |
1 | Became a Courier at age 18 |
1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 2 Contacts. Gain 3 Enemies. |
2 | Continued as Courier at age 22 |
2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
3 | Continued as Courier at age 26 |
3 | Good fortune |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | Betrayal. Convert an Ally into a Rival or Enemy. |
4 | Promoted to rank 2 |
5 | Continued as Courier at age 34 |
5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
5 | Psychologically damaged by your time in the scouts. |
5 | Promoted to rank 3 |
5 | Is now a Senior Scout |
6 | Continued as Courier at age 38 |
6 | Serve as the courier for an important message from the Imperium. |
7 | Continued as Courier at age 42 |
7 | You survey an alien world. |
8 | Voluntarily left Courier |
8 | Became a Line/Crew at age 46 |
8 | Is now a Crewman |
8 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Retired at age 50 |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 30,000 for medical bills. |