Crewman Archie Martin
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
61 |
|
3 (-1) |
1 (-2) |
1 (-2) |
8 (0) |
2 (-2) |
5 (-1) |
Rigid, Irritating |
Skills |
Athletics (Strength) 1 |
Deception 1 |
Drive 0 |
Electronics 0 |
Engineer 0 |
Jack-of-All-Trades 2 |
Mechanic 0 |
Pilot 0 |
Profession 0 |
Science (Psionicology) 1 |
Seafarer 0 |
Steward 1 |
Streetwise 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Citizen |
Worker |
|
0 |
3 |
Navy |
Flight |
Crewman |
0 |
1 |
Drifter |
Barbarian |
|
0 |
2 |
Drifter |
Scavenger |
|
0 |
2 |
Retired |
|
|
0 |
2 |
|
Term | History |
1 | Became a Worker at age 18 |
1 | Advanced training in a specialist field. |
2 | Continued as Worker at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
3 | Continued as Worker at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Forced to muster out. |
4 | Became a Flight at age 30 |
4 | Is now a Crewman |
4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
5 | Became a Barbarian at age 34 |
5 | Suffer from a life-threatening illness. |
6 | Continued as Barbarian at age 38 |
6 | Suffer from a life-threatening illness. |
7 | Switched to Scavenger at age 42 |
7 | Find valuable salvage. |
8 | Continued as Scavenger at age 46 |
8 | Injured. |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Retired at age 50 |
9 | Gained a contact. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |