Crewman Archie Martin permalink

Age Sex Str Dex End Int Edu Soc
61 3 (-1) 1 (-2) 1 (-2) 8 (0) 2 (-2) 5 (-1)
Rigid, Irritating
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Electronics 0
Engineer 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Profession 0
Science (Psionicology) 1
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 3
Navy Flight Crewman 0 1
Drifter Barbarian 0 2
Drifter Scavenger 0 2
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Forced to muster out.
4Became a Flight at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Barbarian at age 34
5Suffer from a life-threatening illness.
6Continued as Barbarian at age 38
6Suffer from a life-threatening illness.
7Switched to Scavenger at age 42
7Find valuable salvage.
8Continued as Scavenger at age 46
8Injured.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.