Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Refuse to abuse your position for profit |
1 | Commissioned in Navy/Engineer/Gunner |
1 | Is now a Ensign |
2 | Continued as Engineer/Gunner at age 22 |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Engineer/Gunner officer rank 2 |
2 | Is now a Sublieutenant |
3 | Continued as Engineer/Gunner at age 26 |
3 | Abuse your position for profit |
3 | Promoted to Engineer/Gunner officer rank 3 |
3 | Is now a Lieutenant |
4 | Continued as Engineer/Gunner at age 30 |
4 | Special assignment or duty on board ship. |
4 | Forced to muster out. |
5 | Became a Cavalry at age 34 |
5 | Is now a Private |
5 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 | Became a Explorer at age 38 |
6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
6 | Nearly killed. Owe 20,000 for medical bills. |
7 | Continued as Explorer at age 42 |
7 | Spend several years jumping from world to world in your scout ship. |
8 | Aging Crisis. Owe 30,000 for medical bills. |
8 | Continued as Explorer at age 46 |
8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
8 | Gain 1 Contacts. Gain 1 Enemies. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 10,000 for medical bills. |