Petty Officer, 3rd class Arnold Tucker
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
44 |
|
6 (0) |
9 (1) |
11 (1) |
5 (-1) |
13 (2) |
5 (-1) |
Careful |
Skills |
Art 0 |
Athletics (Dexterity) 2 |
Electronics (Comms) 1 |
Electronics (Remote Ops) 1 |
Gun Combat (Archaic) 1 |
Gun Combat 1 |
Gunner (Screen) 2 |
Mechanic 2 |
Pilot (Spacecraft) 1 |
Profession 0 |
Science 0 |
Seafarer 0 |
Streetwise 0 |
Vacc Suit 2 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
Scout |
Courier |
Scout |
1 |
3 |
|
Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Abuse your position for profit |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | Lost eye or limb. Fully recovered. |
4 | Became a Courier at age 30 |
4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 | Continued as Courier at age 34 |
5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Courier at age 38 |
6 | Birth or Death involving a family member or close friend. |