Term | History |
1 | Became a Corporate Agent at age 18 |
1 | An investigation takes on a dangerous turn. |
1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 | Continued as Corporate Agent at age 22 |
2 | Befriended by a senior agent. |
3 | Continued as Corporate Agent at age 26 |
3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 | Became a Barbarian at age 30 |
4 | Suffer from a life-threatening illness. |
5 | Became a Flight at age 34 |
5 | Is now a Crewman |
5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 | Returned to Barbarian at age 38 |
6 | Lightly injured, no permanent damage. Fully recovered. |
7 | Became a Explorer at age 42 |
7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 | Switched to Scavenger at age 46 |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Became a Worker at age 50 |
9 | Advanced training in a specialist field. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Continued as Worker at age 54 |
10 | Moved to a new world. |
10 | Promoted to rank 1 |
11 | Voluntarily left Worker |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | Victim of a crime |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 60,000 for medical bills. |