Term | History |
1 | Became a Enforcer at age 18 |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Wanderer at age 22 |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 26 |
3 | Promoted to rank 2 |
4 | Continued as Wanderer at age 30 |
4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
5 | Became a Courier at age 34 |
5 | You survey an alien world. |
6 | Continued as Courier at age 38 |
6 | Spend several years jumping from world to world in your scout ship. |
7 | Voluntarily left Courier |
7 | Became a Journalist at age 42 |
7 | Birth or Death involving a family member or close friend. |
7 | Promoted to rank 1 |
7 | Is now a Freelancer |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Continued as Journalist at age 46 |
8 | Public opinion turns on you. |
9 | Retired at age 50 |
9 | Victim of a crime |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Accused of a crime |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | Good fortune |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Good fortune |
16 | Aging Crisis. Owe 40,000 for medical bills. |