Term | History |
1 | Entered Naval Academy at age 18 |
1 | Widely recognized. |
1 | Graduated with honors at age 18. |
2 | Became a Engineer/Gunner at age 18 |
2 | Is now a Crewman |
2 | Commissioned in Navy/Engineer/Gunner |
2 | Is now a Ensign |
2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 | Became a Field Researcher at age 22 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 1 |
4 | Continued as Field Researcher at age 26 |
4 | A new romantic starts. Gain an Ally. |
4 | Promoted to rank 2 |
5 | Continued as Field Researcher at age 30 |
5 | A disaster or war strikes. |
5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
6 | Continued as Field Researcher at age 34 |
6 | Win a prestigious prize for your work. |
6 | Promoted to rank 3 |
7 | Continued as Field Researcher at age 38 |
7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 | Promoted to rank 4 |
8 | Continued as Field Researcher at age 42 |
8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
8 | Scarred. Owe 1,250 for medical bills. |
9 | Switched to Line/Crew at age 46 |
9 | You join a gambling circle on board. |
10 | Aging Crisis. Owe 30,000 for medical bills. |