Term | History |
1 | Became a Surveyor at age 18 |
1 | A new romantic starts. Gain an Ally. |
2 | Continued as Surveyor at age 22 |
2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
2 | Nearly killed. Owe 10,000 for medical bills. |
3 | Voluntarily left Surveyor |
3 | Became a Infantry at age 26 |
3 | Is now a Private |
3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 | Became a Pirate at age 30 |
4 | Is now a Lackey |
4 | Involved in a gambling ring. |
4 | Promoted to rank 1 |
4 | Is now a Henchman |
5 | Continued as Pirate at age 34 |
5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 | Promoted to rank 2 |
5 | Is now a Corporal |
6 | Continued as Pirate at age 38 |
6 | You spend months in the dangerous criminal underworld. |
7 | Continued as Pirate at age 42 |
7 | Arrested |
8 | Became a Fixer at age 46 |
8 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 | Continued as Fixer at age 50 |
9 | Accused of assaulting a prison guard. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Continued as Fixer at age 54 |
10 | Vocational Training. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Switched to Inmate at age 58 |
11 | Persecuted by a prison gang. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Returned to Fixer at age 62 |
12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Continued as Fixer at age 66 |
13 | Injured. Fully recovered. Owe 5,000 for medical bills. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Returned to Inmate at age 70 |
14 | Lost eye or limb. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Continued as Inmate at age 74 |
15 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
16 | Aging Crisis. Owe 20,000 for medical bills. |