Sublieutenant Bessie Vear permalink

Age Sex Str Dex End Int Edu Soc
80 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 10 (1)
Understanding, Lonely, Absent Minded
 
Skills
Advocate 1
Art (Perform) 1
Art (Visual Media) 1
Carouse 1
Deception 2
Diplomacy 1
Diplomat 0
Drive 0
Flyer (Grav) 1
Gun Combat 0
Gun Combat 1
Investigate 1
Leadership 2
Melee (Blade) 1
Persuade 2
Pilot (Capital Ships) 1
Science (Linguistics) 1
Seafarer 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 3 4
Navy Flight Sublieutenant 2 / 0 2
Noble Dilettante Wastrel 1 4
Scout Explorer 0 3
Retired 0 2
 
TermHistory
1Became a Artist at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Artist at age 22
2Gained a contact.
2Promoted to rank 2
3Continued as Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 3
4Continued as Artist at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Flight at age 34
5Is now a Crewman
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Flight
5Is now a Ensign
5Forced to continue current assignment
5Promoted to Flight officer rank 2
5Is now a Sublieutenant
6Continued as Flight at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Dilettante at age 42
7Is now a Wastrel
7time as a ruler or playboy gives you a wide range of experiences.
8Continued as Dilettante at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Continued as Dilettante at age 50
9You make an alliance with a powerful and charismatic noble, who becomes an Ally.
9Promoted to rank 1
10Continued as Dilettante at age 54
10Inherit a gift from a rich relative.
11Voluntarily left Dilettante
11Became a Explorer at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Continued as Explorer at age 62
12You survey an alien world.
13Continued as Explorer at age 66
13Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
13You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14Accused of a crime
15Aging Crisis. Owe 50,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.