Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
2 | Became a Worker at age 22 |
2 | You are rewarded for your diligence or cunning. |
2 | Promoted to rank 1 |
3 | Continued as Worker at age 26 |
3 | You befriend a superior in the corporation or the colony. |
3 | Promoted to rank 2 |
3 | Is now a Technician |
4 | Voluntarily left Worker |
4 | Became a Wanderer at age 30 |
4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 | Returned to Engineer/Gunner at age 34 |
5 | Display heroism in battle, saving the whole ship. |
5 | Commissioned in Navy/Engineer/Gunner |
5 | Is now a Ensign |
5 | Promoted to Engineer/Gunner officer rank 2 |
5 | Is now a Sublieutenant |
6 | Continued as Engineer/Gunner at age 38 |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Continued as Engineer/Gunner at age 42 |
7 | Moved to a new world. |
7 | Forced to muster out. |
8 | Became a Artist at age 46 |
8 | Gain a patron in the arts. Gain an Ally |
8 | Promoted to rank 1 |
9 | Continued as Artist at age 50 |
9 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
9 | Promoted to rank 2 |
10 | Continued as Artist at age 54 |
10 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 | Promoted to rank 3 |
11 | Aging Crisis. Owe 60,000 for medical bills. |