Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 | Became a Scientist at age 22 |
2 | Nearly killed. Owe 20,000 for medical bills. |
2 | Promoted to rank 1 |
3 | Continued as Scientist at age 26 |
3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
4 | Continued as Scientist at age 30 |
4 | Advanced training in a specialist field. |
5 | Voluntarily left Scientist |
5 | Became a Surveyor at age 34 |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 1 Contacts. Gain 3 Enemies. |
6 | Became a Barbarian at age 38 |
6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
7 | Became a Corporate Agent at age 42 |
7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
8 | Switched to Flight at age 46 |
8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
9 | Returned to Barbarian at age 50 |
9 | Attempted a risky adventure and was injured. |
9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Continued as Barbarian at age 54 |
10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 | Aging Crisis. Owe 20,000 for medical bills. |