Term | History |
1 | Became a Scientist at age 18 |
1 | Work leads to a considerable breakthrough. |
1 | Promoted to rank 1 |
2 | Continued as Scientist at age 22 |
2 | Win a prestigious prize for your work. |
2 | Promoted to rank 2 |
3 | Continued as Scientist at age 26 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 3 |
4 | Continued as Scientist at age 30 |
4 | Gained a contact. |
4 | Forced to continue current assignment |
4 | Promoted to rank 4 |
5 | Continued as Scientist at age 34 |
5 | A disaster or war strikes. |
5 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
6 | Continued as Scientist at age 38 |
6 | Advanced training in a specialist field. |
6 | Promoted to rank 5 |
7 | Continued as Scientist at age 42 |
7 | Make a breakthrough in your field. |
7 | Forced to continue current assignment |
7 | Promoted to rank 6 |
8 | Continued as Scientist at age 46 |
8 | Win a prestigious prize for your work. |
8 | Forced to muster out. |
9 | Became a Pirate at age 50 |
9 | Is now a Lackey |
9 | You spend months in the dangerous criminal underworld. |
10 | Continued as Pirate at age 54 |
10 | Backstab a fellow rogue for personal gain. |
10 | Promoted to rank 1 |
10 | Is now a Henchman |
11 | Continued as Pirate at age 58 |
11 | A job goes wrong, forcing you to flee off-planet. |
12 | Became a Line/Crew at age 62 |
12 | Is now a Crewman |
12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Retired at age 66 |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 60,000 for medical bills. |