Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Given specialist training in vehicles. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Corporate Agent at age 22 |
2 | Lightly injured, no permanent damage. Fully recovered. |
2 | Promoted to rank 2 |
2 | Is now a Field Agent |
3 | Voluntarily left Corporate Agent |
3 | Entered Marine Academy at age 26 |
3 | Join a social movement. |
3 | Graduated at age 26. |
4 | Became a Star Marine at age 26 |
4 | Is now a Marine |
4 | Severely injured. Owe 3,750 for medical bills. |
5 | Switched to Intelligence at age 30 |
5 | Given specialist training in vehicles. |
5 | Promoted to rank 1 |
5 | Is now a Agent |
6 | Voluntarily left Intelligence |
6 | Became a Wanderer at age 34 |
6 | Betrayal. Convert an Ally into a Rival or Enemy. |
7 | Continued as Wanderer at age 38 |
7 | Find valuable salvage. |
7 | Promoted to rank 1 |
8 | Continued as Wanderer at age 42 |
8 | You do not know what happened to you. There is a gap in your memory. |
9 | Became a Scientist at age 46 |
9 | Advanced training in a specialist field. |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Scientist at age 50 |
10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 54 |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Encounter a Psionic institute. |
13 | Tested for psionic powers |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Gained a contact. |
16 | Aging Crisis. Owe 30,000 for medical bills. |