Term | History |
1 | Became a Scientist at age 18 |
1 | Win a prestigious prize for your work. |
2 | Continued as Scientist at age 22 |
2 | Refuse to join a cheat in some fashion. |
3 | Continued as Scientist at age 26 |
3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
3 | Lightly injured, no permanent damage. Fully recovered. |
3 | Gain an Enemy |
4 | Continued as Scientist at age 30 |
4 | Make a breakthrough in your field. |
4 | Promoted to rank 1 |
5 | Continued as Scientist at age 34 |
5 | Refuse to join a cheat in some fashion. |
5 | Promoted to rank 2 |
6 | Continued as Scientist at age 38 |
6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
6 | Promoted to rank 3 |
7 | Continued as Scientist at age 42 |
7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
7 | Forced to muster out. |
8 | Became a Courier at age 46 |
8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
8 | Gain 4 Contacts. Gain 1 Enemies. |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | Refuse to abuse your position for profit |
9 | Promoted to Line/Crew rank 1 |
9 | Is now a Able Spacehand |
10 | Continued as Line/Crew at age 54 |
10 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
11 | Aging Crisis. Owe 50,000 for medical bills. |