Field Agent Carlos Martin
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
51 |
|
6 (0) |
3 (-1) |
4 (-1) |
9 (1) |
6 (0) |
7 (0) |
Not Trustworthy, Odd, Scarred |
Skills |
Advocate 1 |
Animals 0 |
Deception 1 |
Diplomat 1 |
Drive (Walker) 1 |
Drive (Wheel) 1 |
Flyer 0 |
Gun Combat (Slug) 1 |
Investigate 1 |
Jack-of-all-Trades 1 |
Medic 0 |
Melee (Bludgeon) 1 |
Profession 0 |
Recon 3 |
Steward 1 |
Streetwise 1 |
Survival 1 |
Vacc Suit 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Agent |
Intelligence |
Field Agent |
3 |
4 |
Citizen |
Colonist |
Settler |
3 |
4 |
|
Term | History |
1 | Became a Intelligence at age 18 |
1 | An investigation takes on a dangerous turn. |
1 | Injured. Fully recovered. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 | Promoted to rank 2 |
2 | Is now a Field Agent |
3 | Continued as Intelligence at age 26 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 3 |
4 | Continued as Intelligence at age 30 |
4 | Go undercover to investigate an enemy. |
4 | Betrayal. Convert an Ally into a Rival or Enemy. |
4 | Forced to muster out. |
5 | Became a Colonist at age 34 |
5 | You befriend a superior in the corporation or the colony. |
5 | Promoted to rank 1 |
6 | Continued as Colonist at age 38 |
6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
6 | Forced to continue current assignment |
6 | Promoted to rank 2 |
6 | Is now a Settler |
7 | Continued as Colonist at age 42 |
7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
7 | Gain a criminal contact. |
7 | Forced to continue current assignment |
7 | Promoted to rank 3 |
8 | Continued as Colonist at age 46 |
8 | Nearly killed. |