Field Agent Carlos Martin permalink

Age Sex Str Dex End Int Edu Soc
51 6 (0) 3 (-1) 4 (-1) 9 (1) 6 (0) 7 (0)
Not Trustworthy, Odd, Scarred
 
Skills
Advocate 1
Animals 0
Deception 1
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-all-Trades 1
Medic 0
Melee (Bludgeon) 1
Profession 0
Recon 3
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Citizen Colonist Settler 3 4
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Injured. Fully recovered.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Go undercover to investigate an enemy.
4Betrayal. Convert an Ally into a Rival or Enemy.
4Forced to muster out.
5Became a Colonist at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Forced to continue current assignment
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Colonist at age 46
8Nearly killed.