Term | History |
1 | Became a Corporate at age 18 |
1 | You befriend a superior in the corporation or the colony. |
1 | Forced to continue current assignment |
1 | Promoted to rank 1 |
2 | Continued as Corporate at age 22 |
2 | Hard times caused by a lack of interstellar trade costs you your job. |
3 | Became a Intelligence at age 26 |
3 | You go above and beyond the call of duty. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Intelligence at age 30 |
4 | Rewarded for a successful mission. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Intelligence at age 34 |
5 | Given specialist training in vehicles. |
5 | Promoted to rank 3 |
6 | Continued as Intelligence at age 38 |
6 | You go above and beyond the call of duty. |
6 | Promoted to rank 4 |
6 | Is now a Special Agent |
7 | Continued as Intelligence at age 42 |
7 | You go above and beyond the call of duty. |
7 | Promoted to rank 5 |
7 | Is now a Assistant Director |
8 | Continued as Intelligence at age 46 |
8 | Established a network of contacts. Gain 1 contacts. |
8 | Promoted to rank 6 |
8 | Is now a Director |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Voluntarily left Intelligence |
9 | Retired at age 50 |
9 | Good fortune |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | A new romantic starts. Gain an Ally. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 50,000 for medical bills. |