Field Agent Carole Williamson permalink

Age Sex Str Dex End Int Edu Soc
69 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 7 (0)
Sacrificing, Obnoxious
 
Skills
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 1
Melee (Natural) 3
Persuade 0
Stealth 1
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Drifter Wanderer 1 2
Scout Surveyor 0 2
Agent Corporate Agent Field Agent 3 4
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Gained a contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Wanderer at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Surveyor at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Voluntarily left Surveyor
6Became a Corporate Agent at age 38
6Rewarded for a successful mission.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Befriended by a senior agent.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 46
8Go undercover to investigate an enemy.
8You spend months in the dangerous criminal underworld.
8Promoted to rank 3
9Continued as Corporate Agent at age 50
9Established a network of contacts. Gain 1 contacts.
10Voluntarily left Corporate Agent
10Returned to Surveyor at age 54
10Scarred. Fully recovered. Owe 5,000 for medical bills.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 10,000 for medical bills.