Term | History |
1 | Became a Scientist at age 18 |
1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 | Continued as Scientist at age 22 |
2 | Make a breakthrough in your field. |
2 | Promoted to rank 1 |
3 | Voluntarily left Scientist |
3 | Became a Line/Crew at age 26 |
3 | Is now a Crewman |
3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 | Voluntarily left Line/Crew |
4 | Became a Worker at age 30 |
4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 | Became a Star Marine at age 34 |
5 | Is now a Marine |
5 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
6 | Became a Broker at age 38 |
6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
6 | Gain rebels as Enemy |
7 | Became a Wanderer at age 42 |
7 | Find valuable salvage. |
8 | Continued as Wanderer at age 46 |
8 | Attempted a risky adventure and was wildly successful. |
8 | Promoted to rank 1 |
9 | Continued as Wanderer at age 50 |
9 | Amnesia. |
10 | Continued as Wanderer at age 54 |
10 | Attempted a risky adventure and was wildly successful. |
10 | Promoted to rank 2 |
11 | Continued as Wanderer at age 58 |
11 | Attacked by enemies that you easily defeat. |
11 | Gain Enemy if you don't already have one. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Retired at age 62 |
12 | Good fortune |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 40,000 for medical bills. |