Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Birth or Death involving a family member or close friend. |
2 | Continued as Merchant Marine at age 22 |
3 | Continued as Merchant Marine at age 26 |
3 | Risk your fortune on a possibility lucrative deal and win. |
4 | Continued as Merchant Marine at age 30 |
4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
4 | Promoted to rank 1 |
4 | Is now a Senior Crewman |
5 | Continued as Merchant Marine at age 34 |
5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 | Switched to Free Trader at age 38 |
6 | Embroiled in legal trouble. |
6 | Promoted to rank 1 |
7 | Became a Fixer at age 42 |
7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 | Continued as Fixer at age 46 |
8 | Disgraced. Word of your criminal past reaches your homeworld. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Continued as Fixer at age 50 |
9 | You gain a new Rival among the inmates or guards. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Continued as Fixer at age 54 |
10 | Special Duty. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Switched to Inmate at age 58 |
11 | Disgraced. Word of your criminal past reaches your homeworld. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Continued as Inmate at age 62 |
12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 50,000 for medical bills. |