Term | History |
1 | Became a Free Trader at age 18 |
1 | Befriend a useful ally in one sphere. Gain an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Free Trader at age 22 |
2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 | Became a Journalist at age 26 |
3 | Refused to criticise a questionable political leader on your homeworld. |
3 | Promoted to rank 1 |
3 | Is now a Freelancer |
4 | Voluntarily left Journalist |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Lost eye or limb. Fully recovered. |
5 | Switched to Merchant Marine at age 34 |
5 | Given advanced training in a specialist field |
6 | Continued as Merchant Marine at age 38 |
6 | Befriend a useful ally in one sphere. Gain an Ally. |
6 | Promoted to rank 1 |
6 | Is now a Senior Crewman |
7 | Aging Crisis. Owe 60,000 for medical bills. |
7 | Continued as Merchant Marine at age 42 |
7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 | Aging Crisis. Owe 10,000 for medical bills. |
8 | Retired at age 46 |
8 | Moved to a new world. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Accused of a crime |
12 | Aging Crisis. Owe 50,000 for medical bills. |