Term | History |
1 | Became a Cavalry at age 18 |
1 | Is now a Private |
1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 | Gain rebels as Enemy |
2 | Became a Field Researcher at age 22 |
2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
3 | Became a Pirate at age 26 |
3 | Is now a Lackey |
3 | Arrested |
4 | Became a Fixer at age 30 |
4 | Defeated a prison gang. Gain an Enemy. |
5 | Switched to Inmate at age 34 |
5 | Good Behaviour. |
5 | Promoted to rank 1 |
5 | Paroled from prison. |
6 | Became a Colonist at age 38 |
6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
7 | Became a Scavenger at age 42 |
7 | Suffer from a life-threatening illness. |
8 | Switched to Barbarian at age 46 |
8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 50,000 for medical bills. |