Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Promoted to rank 1 |
3 | Is now a Senior Crewman |
4 | Continued as Merchant Marine at age 30 |
4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 | Became a Courier at age 34 |
5 | You survey an alien world. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Courier at age 38 |
6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
7 | Continued as Courier at age 42 |
7 | Spend several years jumping from world to world in your scout ship. |
8 | Continued as Courier at age 46 |
8 | You survey an alien world. |
9 | Voluntarily left Courier |
9 | Switched to Corporate Agent at age 50 |
9 | Go undercover to investigate an enemy. |
9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
9 | Forced to continue current assignment |
9 | Promoted to rank 1 |
9 | Is now a Agent |
10 | Continued as Corporate Agent at age 54 |
10 | Go undercover to investigate an enemy. |
10 | Gained a contact. |
10 | Promoted to rank 2 |
10 | Is now a Field Agent |
11 | Continued as Corporate Agent at age 58 |
11 | A new romantic starts. Gain an Ally. |
11 | Promoted to rank 3 |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Continued as Corporate Agent at age 62 |
12 | Severely injured. Fully recovered. |
13 | Aging Crisis. Owe 40,000 for medical bills. |