Crewman Christy Babington permalink

Age Sex Str Dex End Int Edu Soc
43 3 (-1) 3 (-1) 8 (0) 6 (0) 12 (2) 6 (0)
Pleasing, Miserable
 
Skills
Advocate 0
Art (Holography) 1
Carouse 0
Deception 0
Drive 0
Gambler 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Science 0
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Citizen Corporate 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Artist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Corporate at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Free Trader at age 38
6Nearly killed. Fully recovered. Owe 17,500 for medical bills.