Petty Officer, 2nd class Cicero Russell permalink

Age Sex Str Dex End Int Edu Soc
55 5 (-1) 1 (-2) 5 (-1) 8 (0) 5 (-1) 8 (0)
Dismayed, Nit Picker, Boisterous
 
Skills
Astrogation 0
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Mechanic 3
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Forced to continue current assignment
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3A new romantic starts. Gain an Ally.
3Forced to continue current assignment
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Voluntarily left Engineer/Gunner
5Became a Wanderer at age 34
5Severely injured. Owe 7,500 for medical bills.
6Aging Crisis. Owe 40,000 for medical bills.
6Retired at age 38
6Gained a contact.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Good fortune
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.