Able Spacehand Clem Doshie permalink

Age Sex Str Dex End Int Edu Soc
81 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Hurt, Scared, Discouraged
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Electronics (Sensors) 2
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 2
Mechanic 1
Navigation 1
Science 0
Stealth 2
Streetwise 1
Survival 0
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Rogue Thief 1 2
Drifter Wanderer 1 2
Citizen Worker 1 2
Navy Line/Crew Able Spacehand 1 3
Retired 0 5
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Thief at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
3Continued as Thief at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Wanderer at age 30
4Attempted a risky adventure and was injured.
4Lightly injured, no permanent damage. Fully recovered.
4Promoted to rank 1
5Continued as Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Worker at age 42
7Lost eye or limb. Fully recovered.
8Became a Line/Crew at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Line/Crew at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.